#include "stdafx.h"

#include "Game.h"

using ETM::Game;

//If we are in Debug mode, also start a cmd window for info.
#ifdef _DEBUG
int main()
{
	Game game = Game();

	game.Run();

	return 0;
}
//If we are in Release mode, don't start the cmd window.
#else
int WINAPI CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
    Game game = Game();

	game.Run();

   return 0;
} 
#endif